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java.lang.Object
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+--edu.stanford.multiagent.gamer.ParameterizedObject
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+--edu.stanford.multiagent.gamer.Game
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+--edu.stanford.multiagent.gamer.MatrixGame
Class implements the straightforward normal form game.
| Field Summary |
| Fields inherited from class edu.stanford.multiagent.gamer.Game |
actions, DEFAULT_HIGH, DEFAULT_LOW, intMult, intPayoffs, players, pMaxPayoff, pMinPayoff, pNormalize, symActions |
| Fields inherited from class edu.stanford.multiagent.gamer.ParameterizedObject |
parameters |
| Constructor Summary | |
MatrixGame()
Constructor for a new matrix game. |
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| Method Summary | |
double |
getPayoff(int[] outcome,
int player)
Returns the payoff for a player for a given outcome. |
protected void |
initMatrix()
Initializes the payoff array. |
protected void |
setPayoff(int[] outcome,
int player,
double value)
Sets the payoff for a player for a given outcome. |
| Methods inherited from class edu.stanford.multiagent.gamer.Game |
generate, getAutoNormPayoff, getDescription, getGameHelp, getHelp, getName, getNormPayoff, getNumActions, getNumActions, getNumPlayers, getOutputPayoff, getOutputPayoff, getPayoff, getRangeHelp, initialize, parseActions, parsePlayersActions, parsePlayersSameNumberActions, parseSameNumberActions, setDescription, setName, setNormMinAndMax, setNumActions, setNumActions, setNumPlayers, writeGame |
| Methods inherited from class edu.stanford.multiagent.gamer.ParameterizedObject |
checkParameters, doGenerate, getBooleanParameter, getDoubleParameter, getLongParameter, getParamDescription, getParameter, getParameters, getStringParameter, randomizeParameters, setParameter, setParameter, setParameters, setParameters |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public MatrixGame()
throws java.lang.Exception
| Method Detail |
protected void initMatrix()
public double getPayoff(int[] outcome,
int player)
getPayoff in class Gameoutcome - an array containing the actions chosen by each playerplayer - the player whose payoff should be returned.
protected void setPayoff(int[] outcome,
int player,
double value)
outcome - an array containing the actions chosen by each playerplayer - the player whose payoff should be returned.value - the amount of the payoff
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