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java.lang.Object | +--edu.stanford.multiagent.gamer.ParameterizedObject | +--edu.stanford.multiagent.gamer.Game | +--edu.stanford.multiagent.gamer.GraphicalGame | +--edu.stanford.multiagent.gamer.PolymatrixGame
Generate a Polymatrix Game with any given structure as long as the structure has been implemented as a graph class. For example, can be used to create polymatrix games with tree structures or ring structures. Similar to StructuredGraphicalGame except the payoff matrices in the graphical games are per node and the payoff matrices in the polymatrix game are per edge. (This means it is sensible for polymatrix games to have subgames that are not just random, unlike the random graphical games.)
Field Summary |
Fields inherited from class edu.stanford.multiagent.gamer.GraphicalGame |
graph |
Fields inherited from class edu.stanford.multiagent.gamer.Game |
actions, DEFAULT_HIGH, DEFAULT_LOW, intMult, intPayoffs, players, pMaxPayoff, pMinPayoff, pNormalize, symActions |
Fields inherited from class edu.stanford.multiagent.gamer.ParameterizedObject |
parameters |
Constructor Summary | |
PolymatrixGame()
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Method Summary | |
protected void |
checkParameters()
This will be done for the subgame matrices and the graph separately |
void |
doGenerate()
Generate the matrices for each node of the graph and the graph connecting neighbors to each other. |
protected java.lang.String |
getGameHelp()
Return help screen information about the given game class. |
protected void |
initGraph()
Initialize a graph with the number of nodes equal to the number of players. |
void |
initialize()
Initialize this game, the graph, and the two player games. |
void |
randomizeParameters()
Randomize parameters that were not set by the user |
void |
setParameters(edu.stanford.multiagent.gamer.ParamParser p,
boolean randomize)
Sets multiple parameters at once using a ParamParser. |
Methods inherited from class edu.stanford.multiagent.gamer.GraphicalGame |
addEdge, addEdge, getPayoff, setNodeMatrix, writeGame |
Methods inherited from class edu.stanford.multiagent.gamer.Game |
generate, getAutoNormPayoff, getDescription, getHelp, getName, getNormPayoff, getNumActions, getNumActions, getNumPlayers, getOutputPayoff, getOutputPayoff, getPayoff, getRangeHelp, parseActions, parsePlayersActions, parsePlayersSameNumberActions, parseSameNumberActions, setDescription, setName, setNormMinAndMax, setNumActions, setNumActions, setNumPlayers |
Methods inherited from class edu.stanford.multiagent.gamer.ParameterizedObject |
getBooleanParameter, getDoubleParameter, getLongParameter, getParamDescription, getParameter, getParameters, getStringParameter, setParameter, setParameter, setParameters |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public PolymatrixGame() throws java.lang.Exception
Method Detail |
public void setParameters(edu.stanford.multiagent.gamer.ParamParser p, boolean randomize) throws java.lang.Exception
ParameterizedObject
setParameters
in class ParameterizedObject
p
- the ParamParser containing the parameters and
their valuesrandomize
- should be set to true if it is desired
that any unset parameters be randomized
java.lang.Exception
public void initialize() throws java.lang.Exception
initialize
in class Game
java.lang.Exception
public void randomizeParameters()
randomizeParameters
in class ParameterizedObject
protected void checkParameters() throws java.lang.Exception
checkParameters
in class ParameterizedObject
java.lang.Exception
- if anything is wrong with the parameter
valuesprotected java.lang.String getGameHelp()
Game
getGameHelp
in class Game
protected void initGraph()
initGraph
in class GraphicalGame
public void doGenerate()
doGenerate
in class ParameterizedObject
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